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Vintage Table

After 2 months of working, finally got time to made this beauty. This prop was mainly made to focus as much as I can in texturing, and since I started learning Designer and saw how you constantly mix and blend, mix and blend, I changed my approach on how I mask my textures, and how I create masks in general.

This made the object in my perspective feel a lot more vivid and alive, as the masks are extremely complicated in this project, utilizing a lot of levels, grunges, hand painted detail and procedural generators in different ways, far deeper than I have ever gone.

Not only that but my next challenge was the UV's and how to preserve details that are important and that the player will look at. This made me become a lot creative and I've actually deleted half of the faces, and stitched them together after the UV, as these parts while are the same, the player will rarely see the remark.

Was quite challenging and fun at the end.

It has around 2k trists and is fully game ready.

3d Model

UV

UV