Currently working as a freelance in 3d modeling, in which I have over 4 years of experience, with various tools, both Unity and Unreal for game engines.
For 3d I mostly use Blender, Substance Painter, Photoshop and Marmoset.
Was a full time 3d artist at Gamepires doing various things, ranging from 3D props, architecture, and level design, along with making material, full seamless textures, trim textures, LODs, atlases for large scale buildings, etc.