Made a hammer from an old concept from Unreal 4, a sci-fi hammer that melts down walls (or enemies of course) and is primarily used as a construction tool. Took around 20ish hours to make, mostly due to remaking a lot of parts after the initial was done, and patching up the high poly in some areas.
This is the first time I've used and implemented custom normals, which helped the model to get even a cleaner look with less vertex and bevels.