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The KALF Tank

Lightweight Flak Tank - Game ready

Had a lot of fun making the tank from various concepts over the internet. Finally touched the Volumetric Scattering in Blenders' Cylces and while it was fun using it, it is a pain to set up and render.

I've made a lot of changes in my texturing process this time, adding a lot more masks, filters, hand painting, various techniques, special bump maps and normals, all to achieve a bit more realism.
Again wouldn't be possible as fast without the Substance Live Link tool, all props to its creator for allowing for fast texture and material transfers from Substance to Blender.
Live link can be found here: https://gumroad.com/l/fTRFN/

Tank is around 45k trists.

Cannon

Cannon

First test render after texturing the main hull with the wheels

First test render after texturing the main hull with the wheels